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Granny 4

by DVloper
4.5
Granny 4

Think you can escape a horror house? Granny 4 will test your nerves, stealth, and problem-solving under pressure. Trapped with Granny and Grandpa hunting you, find items, solve puzzles, and escape—or become another victim. Most players don't survive Day 1. Do you have what it takes?

Controls

Desktop:
WASD to MoveMouse to LookE to InteractShift to Crouch
Mobile:
Virtual Joystick to MoveSwipe to LookTap Objects to Interact
Horror

What is Granny 4?

The Horror Escape That Will Shatter Your Nerves

Granny 4 drops you into the nightmare house of gaming's most terrifying elderly couple. You wake up in a dark room, trapped. Granny and Grandpa patrol the halls, listening for every sound you make. You have five days to find items, solve puzzles, and escape—or become their permanent guest.

Sounds like every other horror game? Here's what makes Granny different: the AI actually hunts you. Granny hears your footsteps. Grandpa patrols on patterns you must learn. Drop an item, and they'll investigate. Make too much noise, and you're dead.

Why Granny 4 Terrifies Even Experienced Horror Players

  • Sound-based detection: Every step, every dropped object, every creaky floorboard matters. Silence is survival.
  • Dual threat system: Granny listens. Grandpa patrols. Managing two hunters multiplies the challenge.
  • Complex escape requirements: Finding the exit isn't enough. You need specific items in specific combinations.
  • Permadeath tension: Get caught and you lose a day. Lose all five days and it's game over.

The Challenge

You've played horror games. You've jumped at cheap scares. But have you experienced genuine dread—the kind where every footstep could be your last?

Most players panic. They run when they should hide. They hide when they should move. They make noise at the worst moments.

Granny is waiting. Grandpa is patrolling. Will you escape, or will you scream and fail like everyone else?

How to Play Granny 4

Survive, Sneak, Solve—Or Die Trying

Core Controls

Movement:

  • WASD / Virtual Joystick: Move around the house
  • Mouse / Swipe: Look around
  • Shift / Crouch Button: Move quietly (essential for survival)

Interaction:
  • E / Tap: Pick up items, open doors, use objects
  • Inventory management: Combine and use collected items

The Five-Day System

You have five attempts (days) to escape:

  • Each "catch" costs one day
  • Lose all five days = permanent game over
  • Progress carries between days (items stay where you left them)

What Separates Escapers From Victims

Escapers:

  • Move slowly and deliberately
  • Listen for Granny/Grandpa before moving
  • Memorize item locations and patrol patterns
  • Use hiding spots strategically
  • Plan escape routes before executing

Victims:
  • Sprint everywhere (alerting enemies)
  • Ignore audio cues
  • Pick up everything without a plan
  • Panic when spotted
  • Hide in obvious locations

The Golden Rules

  1. Crouch always: Standing footsteps are audible. Crouching saves lives.
  2. Listen before moving: Audio is your primary survival tool.
  3. Know the hiding spots: Beds, closets, and specific furniture can save you.
  4. Plan your inventory: You can't carry everything. Prioritize escape items.

The Hunters: Know Your Enemies

Understanding Granny and Grandpa

Granny: The Listener

Granny's primary sense is hearing:

  • Detects footsteps, dropped items, and door sounds
  • Investigates noise locations immediately
  • Moves quickly when alerted
  • Will search rooms thoroughly once suspicious

How to avoid Granny:
  • Crouch-walk constantly
  • Set items down gently (don't drop)
  • Open doors slowly
  • Use distractions strategically

Grandpa: The Patroller

Grandpa follows patrol routes:

  • Walks set paths through the house
  • Less reactive to sound but more predictable
  • Blocking hallways at inconvenient times
  • Can be avoided by learning his schedule

How to avoid Grandpa:
  • Learn his patrol patterns
  • Time your movements between his passes
  • Use alternate routes when he blocks your path
  • Hide and wait when necessary

When Both Hunt You

The real terror: coordinating escape from two hunters:

  • Granny might be investigating upstairs while Grandpa blocks downstairs
  • You'll need to track both mentally
  • Sometimes waiting is the only option
  • Panic management becomes essential

The Audio Game

What they hear:

  • Running footsteps (always)
  • Walking footsteps (sometimes)
  • Dropped items (always)
  • Doors opening/closing (usually)

What they don't hear:
  • Crouch-walking (silent)
  • Gently placed items
  • Slowly opened doors
  • Your terrified breathing (unfortunately for immersion)

Escape Items & Puzzle Solutions

What You Need to Find (Without Spoiling Everything)

Essential Escape Categories

Door/Lock Items: Keys and tools to unlock the main exit. Multiple locks require multiple solutions.

Vehicle Parts: Some escape routes require assembling transportation. Find all components.

Utility Items: Tools that help you access new areas or disable traps.

Defense Items: Limited ways to stun enemies temporarily. Use wisely—they're scarce.

Item Location Philosophy

Items spawn in semi-random locations:

  • Some items have fixed spawns
  • Others rotate between possible locations
  • Learning spawn zones helps efficiency
  • Multiple playthroughs reveal patterns

The Search Strategy

Systematic approach:

  1. Clear one floor at a time
  2. Check every drawer, shelf, and hidden spot
  3. Memorize what you find and where
  4. Return for items when you have inventory space

Risky approach:
  1. Sprint through looking for obvious items
  2. Make noise constantly
  3. Get caught repeatedly
  4. Wonder why escape seems impossible

Puzzle Hints (No Full Spoilers)

  • Look everywhere: Items hide in unexpected places
  • Combine logically: Game follows real-world logic for item combinations
  • Examine surroundings: Environmental clues indicate where items go
  • Multiple escape routes exist: Different item sets enable different exits

The game rewards exploration and observation. Rushing rewards nothing.

Hiding Spots & Safe Zones

Where to Hide When They're Coming

Primary Hiding Spots

Under beds: Classic and effective. Granny rarely checks beds if she didn't see you enter the room.

Inside closets/wardrobes: Enclosed spaces that break line of sight. Close the door behind you.

Behind large furniture: Not true hiding, but can break detection if you're quick.

Hiding Spot Rules

Do:

  • Enter hiding spots before being seen
  • Stay hidden until the hunter leaves the room
  • Use hiding as a last resort, not primary strategy
  • Close doors/coverings when possible

Don't:
  • Hide in the same spot repeatedly (patterns get learned)
  • Exit hiding immediately after the hunter enters
  • Assume hiding spots are 100% safe
  • Hide when you could have escaped

The Hiding Trap

Many players over-rely on hiding:

  • Hiding wastes time you could spend escaping
  • Extended hiding increases anxiety and mistakes
  • Hunters eventually patrol to all areas
  • Active avoidance beats passive hiding long-term

Room Safety Assessment

Before entering any room:

  1. Listen for footsteps inside
  2. Check for quick exit routes
  3. Identify hiding spots just in case
  4. Plan your search pattern

The "No Safe Zone" Reality

Truth: Nowhere is truly safe. Hunters patrol the entire house. Every room can be entered. Every hiding spot can be checked.

Strategy: Move constantly. Stay ahead of patrols. Hide only when caught off-guard.

Common Mistakes That Get You Killed

Why You Keep Getting Caught

The Sprint Addiction

What happens: You run everywhere because walking feels slow.
Why it kills you: Granny hears running instantly. You're announcing your location constantly.
The fix: Crouch-walk by default. Sprint only when already detected.

The Inventory Greed

What happens: You grab every item immediately.
Why it kills you: Full inventory means dropping items (noise) or leaving essentials behind.
The fix: Take only what you need right now. Return for other items later.

The Door Slam

What happens: You close doors quickly out of habit.
Why it kills you: Door sounds alert nearby hunters.
The fix: Close doors slowly. Or don't close them at all if hunters are far.

The Panic Sprint

What happens: You see a hunter and immediately run.
Why it kills you: Running creates noise, often making things worse.
The fix: If unseen, crouch and move away quietly. Running is last resort.

The Hiding Tunnel Vision

What happens: When scared, you hide and wait indefinitely.
Why it kills you: Wasted time and increased fear. Hunters will find you eventually.
The fix: Hide briefly, then move when safe. Don't become paralyzed.

The Pattern Blindness

What happens: You don't learn from previous attempts.
Why it kills you: Same mistakes, same deaths, same frustration.
The fix: Each death teaches something. Grandpa's patrol route. Granny's hearing range. Where items spawn. Learn or die repeatedly.

Difficulty Modes

Choose Your Terror Level

Easy Mode

For learning the game:

  • Hunters move slower
  • Detection ranges reduced
  • More hiding time before being found
  • Good for memorizing layouts and item locations

Recommendation: Start here. No shame in learning.

Normal Mode

The intended experience:

  • Balanced hunter speed and detection
  • Requires actual stealth skills
  • Fair but unforgiving
  • Most players plateau here

Recommendation: Move here once Easy feels boring.

Hard Mode

For experienced players:

  • Hunters are faster and more aggressive
  • Detection ranges increased
  • Less time to hide or escape
  • Genuine challenge

Recommendation: Only after Normal feels comfortable.

Extreme Mode

For masochists:

  • Maximum hunter aggression
  • Minimal margin for error
  • Near-instant detection
  • Reserved for experts

Recommendation: Most players should avoid this. It's not fun—it's punishment.

The Difficulty Progression

Don't skip difficulties thinking you're better than Easy:

  • Easy teaches mechanics and layouts
  • Normal teaches timing and stealth
  • Hard tests mastery
  • Extreme tests sanity

Jumping to Hard without Easy experience = frustration without learning.

Advanced Escape Strategies

What Expert Players Know

The Sound Map

Master players build mental sound maps:

  • Know which floors creak
  • Memorize loud vs. quiet doors
  • Track hunter positions by audio alone
  • Move during loud environmental sounds

The Patrol Prediction

Grandpa's patterns are learnable:

  • Time his routes with mental counting
  • Know when specific areas are clear
  • Use his patrol to your advantage
  • Create windows of opportunity

The Distraction Play

Advanced tactic: intentional noise:

  • Drop item in one area
  • Move to another while hunters investigate
  • Risky but effective when mastered
  • Requires knowing hunter response times

The Efficiency Route

Experienced players develop optimal paths:

  • Collect items in logical order
  • Minimize backtracking
  • Know which items unlock which areas
  • Complete escape in minimal time

The Calm Advantage

Fear is the real enemy:

  • Panicked players make noise
  • Calm players make escapes
  • Controlling heart rate matters
  • Practice breeds confidence

The Multi-Exit Knowledge

Different escape routes exist:

  • Some are easier but require more items
  • Some are harder but faster
  • Learning all routes creates options
  • Flexibility beats rigid plans

Related Horror & Escape Games

More Games to Test Your Nerves

If Granny 4 tests your survival instincts, these games will push different fears:

Horror Survival


Escape Challenges


Stealth & Strategy


Why Play More Horror?

Each game trains different survival skills:

  • Granny: Stealth and audio awareness
  • FNAF: Pattern recognition and timing
  • Shooters: Combat under pressure
  • Escape games: Problem-solving while stressed

Horror games aren't just scares—they're stress management training. Master Granny, and other horror games feel less terrifying.

FAQ

Frequently Asked Questions

Is Granny 4 free to play?
Yes. No paywalls, no premium hints, no pay-to-escape. Your stealth skills are the only requirement.

How do I control the game?
WASD to move, mouse to look, E to interact on desktop. Virtual joystick and tap controls on mobile. Shift/button to crouch—use it constantly.

Why do I keep getting caught?
You're probably running (too loud), dropping items (noise), or not checking audio before moving. Crouch-walk everywhere. Listen constantly.

How many days do I have?
Five days. Each catch costs one day. Lose all five = game over. Progress saves between days.

Can I fight Granny/Grandpa?
Limited defense items exist, but combat isn't viable long-term. Avoidance is the primary strategy.

What's the best hiding spot?
Under beds and inside closets work best, but no spot is 100% safe. Hide as last resort, not first choice.

How do I escape?
Find specific items, solve puzzles, unlock the main exit. Multiple escape routes exist with different requirements.

Can I play on mobile?
Yes. Touch controls work well. Same terror, portable format.

Is this game actually scary?
Yes. The sound design and AI hunting create genuine tension. Jump scares are earned, not cheap.

What difficulty should I start on?
Easy. Learn layouts and mechanics before facing real challenge. No shame in preparation.

Why does Granny always find me?
She hears you. Crouch-walk, place items gently, open doors slowly. Sound is the primary detection method.

How do I get better?
Learn patrol patterns. Memorize item locations. Control your panic. Accept that death teaches lessons. Patience and observation beat speed and aggression.